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Thezone

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  1. Another logic I'd love is to do a minion check, let's give a scenario of playing Ezreal You have a minion between you and the enemy ADC, the enemy is using this one minion to dodge your skill shots, you're holding space bar I'd love some logic to recognize this, change focus to minion, kill it and resume targeting the enemy. As it stands right now, when this scenario happens, most times Ezreal does not even Q unless you change to holding lane clear. Something like do the normal minion check logic, then check if you're a skill shot champ, then logic check if less than x amount of minions between you and enemy hero, determine if it's better to clear minion or just focus on enemy champ. This scenario is more prevalent in champion supports like Pyke, Thresh, Blitzcrank where they can instant kill a minion due to support items. As stated above, right now Evade and Orbwalker are not integrated well with each other. I have NEVER once seen any evade and orb walker work in harmony, usually Evade is forces priority. Ideally we'd want to seem as natural as possible when evading, so throwing in some autos while evading would be the best scenario. Or do a health check on yourself, your damage, incoming damage and enemy health and dictate which should take priority: evade or orbwalker. If the Xerath is 2 autos away from dying, don't dodge his Q at full hp. Take it and kill him. Another feature if possible is optimizing the best path to closest target selected. Say you're lane clearing and the cannon is just out of range, then optimize the best path to kill the cannon, or place us on the best intercept vector based on enemy's way points and move speed vs ours, mark the intercept point as an awareness feature that's optional to turn off. If we're playing champion like Vi, Riven, etc give us jump vectors that we will automatically do to jump over jungle walls. I've seen this in other systems where they're clickable way points and Riven will just use her Q to wall hop. Anyway I'm done for now.
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