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MemeGhost

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Posts posted by MemeGhost

  1. 13 hours ago, Tonghyon said:

    Kiting is important issue with or walker is that when evading and taking a step it sometimes doesn’t auto even in range and tries to use evade as priority I think it should have a check where if the evade was successful and it’s going to dodge the next attack then it should suit or use skill instead of just evading it might be evade issue but I have noticed this in old evade too 

    Orb walker should be smooth I think we can get a lot more autos but it’s slow this is what affecting adc since autos are important and speed they click it should have good logic to switch between targets fast based on range health and distance to you and determine your health and enemy health to see if you can get a kill before you die

     

    I have seen some orb walkers in the past with insane inhuman clicks I know league tracks clicks but it would be nice to have orbwalker that can cancel auto animations etc to get more autos in   
     

    I usually do manual cs but if you can figure out how to get almost perfect cs that would be great the logic so far on cs under turret doesn’t make sense it almost missed 50% 

    This is by far the best suggestion I have seen.
    While evading, orbwalker stops AA to prioritize evade, but there should be a check in place.

  2. - When minions are under turret (ally turret), make orbwalker AA minions that does not have turret aggro instead of stalling to lasthit (especially on canon waves and aggro is on canon minion). 

    - Orbwalker should have profiles set for scripts (example Katarina needs low HP in target selector), so while using Auto it should assign the right settings. That goes for use abilities before AA.

    - Melee-ranged champions with current OB cancel alot of AA because of Evade, causing you to run around enemy team while seeing your HP going down.

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