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  1. Hey, welcome folks. My name is Blackseat, I am a Diamond 2 Player legit and today's post will be all about warding for Midlane, since I am a Midlanemain myself. Enjoy! 1. Theory In Theory every ward should change a players behavior. If it doesn't this ward is of no use. So to speak clearly, if it doesn't affect the decisions made by you or your team, you know it's a pretty bad or useless ward. As you can see by this concept "warding" is a skill with a tremendous skillgap. 2. Midlane Warding Fundamentals: Avoid using both Trinkets at the same time! This is important, because majority of the time you only need to ward towards one sideof the map. In contrast, if you use both wards quickly after eachother, there will be a time, where you won't have vision and can't lean towards any side, hence you are in greater risk of being ganked. Never sit on two wards! If you have two wards in your inventory you again can't lean towards one side safely and furthermore you don't make use of the trinkets cooldown. This variation is even worse then having two wards out at the same time! This is a very common problem for Platin Midlaner or Below. So if you take away one point of this whole guide let it be this one. So make sure to keep an eye out for this fact, when you review your games! ( Which by the way you should if you haven't started yet hehe ) Taking the time to get proper, deep wards down instead of lazy wards! For example a ward on the raports instead of the midbrush or the ledge ward. If you actually ward the raptors you might have a chance to spot out the enemy jungler and the camp he paths towards. If this happens your jungler has the information he needs to gank safely, to countergank their jungler, to take an objective or get a clean reset. Your botlane / toplane has the information, that they are in an isolated lane or in the risk to get ganked in the next 30 seconds and maybe should push in their wave and take a recall or ward up themselves to not get ganked. All due to your deeper ward and your extra second walking there. Be conscious, when you ward! Don't just ward on autopilot, while you have nothing to do. Think more about your warding timings and what your purpose of this given ward is. For example: Don't ward if the jungler just showes bot. He might take a long fight down there, recall afterwards, take a quick shop and even if he then starts to path towards your ward, it will eventually expire, by the time you could spot him out. By the way, PROTIP: If the jungler ganks a lane and recalls afterwards, they most likely will go to the other side of the jungle, since the ganked side will be cleared. No jungler just goes ganking without clearing his side beforehand, because this is utterly inefficient Always have a pinkward on the map! Wards aren't just good if you are ahead. They help in each state of the game. If you are ahead they help to roam or to isolate your lane. If you are even they create opportunities for your jungler to invade or to setup a gank on your lane. If you are behind they help to spot out invades and roams and help you to stablelize your game and slow down the enemies speed. Use your pinks generally on the winning side of the map! This is because the winning side is the side you want to be playing towards to. Reason being: The side, which is winning trades has the most dive potential on the enemies and often the lane priority. Hence, they can move out first if you are caught on lane and run towards them or a skirmish breaks out in the river. The enemy jungler often can't get to deep into the river without having to fear being collapsed on by your winning lane and your own jungler. A winning lane should always have a priority. 3. Some specific Examples and applicable tips: Warding for LVL 1 or LVL 2 Invades: "Best used if you have a weak early game jungler and the enemies have a strong one ( Example being Zac on your Team and Lee Sin on the enemy team )" Ward on the Dot-Brush opposite on the side your jungler is starting. If the enemy jungler does go for an invade he gets spotted out by your ward and your jungler can adapt in time, maybe go for vertical jungling or collapse on their jungler with you to prevent the steal. So in your loadingscreen assess the jungle Matchup and place this ward if needed and thank me later for your LP ;) Warding for LVL 2 Ganks: "Works if you have pressure early game, want to push early game or want to prevent the enemy to totally push you in" This ward is needed if you play vs junglers like: Elise, J4, Shaco, Lee, Camille.. Ward early on one ledge, so you can lean save without giving away the pressure you need to push or to stop the push from the enemy midlaner. By the way, PROTIP: Look which lane comes late, so you know which buff the enemy jungler started. Ward this specific side to know wether you will be ganked lvl 2 or not. If not you might ping out the side of your team, which is also close to this buff. Warding for LVL 3 Ganks: Ward around 2.30 on the ledge of your jungler, so you can run towards him for safety if you get ganked. No jungler can be lvl 3 before 2.30 so their first gank is normally around 2.40 if they decide to go for the lvl 3 gank. Often they gank mid for a transitiongank to their next buff so be careful! This is by the way my Goto ward 95% of my games. Remember to lean towards the side of your jungler and ward on this given side. Warding vs a Matchup, where you have no early pressure at all ( Like vs Talon, Taliyah, Asol ): In this matchups you will often be pushed in immediately. So you won't have time to ward anywhere. What helps me is to ward deep lvl 1 before the lane begins, so you can gather any information for your team. This also works if you are playing Kassadin or Vladimir, because you will most likely be pushed in early by every champ and sitting on 2 wards is useless, as we already have figured out! This section covered the 1. Ward and all its possible placements! Second ward of the game: The second ward of the game depends on your current state of the lane. If you win 2v2 with your jungler (because midlane should never be seen as a pure 1v1), try to get deeper vision together with your jungler. Push our your lane ( if you can't then go for the "loosing 2v2" ward ). Then call for your jungler to invade together and get deep vision together. He might clear some vision and snack 1, 2 camps and you can place a deep ward. Never go down there alone, expect you are playing Talon like me :D If you lose 2v2 or can't push out, because you are vladimir.: Ward on your side of the map to cover for your jungler and prevent roams from the enemy midlaner, since you know you can't follow you have to help your team with vision and pings! By the way: If you are behind place your pinkward somewhere in your jungle, to prevent the invades and roams from the enemy midlane-jungle duo! Still place it on your winning side, so they can't stop the snowball on your winning lane and just prey they can actually carry you if needed. Ward the lane vs : Talon, Taliyah, Asol, Qiyana: When you play against these specific champions you should place your 2. ward in the center of the lane to see which side they roam towards. Reason being you propably won't win 2v2 early against these champions and have to stop the bleeding they can cause if let. If you play Champion, which can make use of Fog of War: This are some champions where this strategy works like a charm: Ahri, Xerath, Lux, Talon, Qiyana, Zed, ... you get the Idea Pink your Midlane Brush towards your winning side (I know I repeat this shit a lot, but I really want to hammer down this fact!) Place a ward ofter the wall and push our your lane. Pretend to roam and just chunk them if they follow or even try to burst them down! If playing roaming midlaners like : Talon, Qiyana, Taliyah: When playing roaming Champions put deep wards in their jungle so you can push and kill their jungler on the camp you spotted them or on the camp they headed towards to. This is actually how all Challenger Talons get fed and take over the game. Good laner don't die easily in lane, but the jungler still have to get levels and clear his jungle, get his buffs! So say goodbye to the idea of going 5.0 in lane, exept you are hardsmurfing on the enemy. Track their jungler, push your lane in and invade. Repeat this until you are challenger and then gift me an icecream! Swap to Bluetrinket min 20! Reason being: This is the gametime where all begin to Aram and being caught could led to a Nash or a Vital Dragonpit Controll for the Dragonsoul. With the blue trinket you won't have to facecheck and can put out deep wards without being collapsed on. That's all for today. I hope this guide helps you and keeps you save on the rift. If you need more explanation please comment down below and I try to elaborate more on your question. Best Regards Your Blackseat
  2. Hey, welcome folks. My name is Blackseat, I am a Diamond 2 Player legit and today's post will be all about warding for Midlane, since I am a Midlanemain myself. Enjoy! 1. Theory In Theory every ward should change a players behavior. If it doesn't this ward is of no use. So to speak clearly, if it doesn't affect the decisions made by you or your team, you know it's a pretty bad or useless ward. As you can see by this concept "warding" is a skill with a tremendous skillgap. 2. Midlane Warding Fundamentals: Avoid using both Trinkets at the same time! This is important, because majority of the time you only need to ward towards one sideof the map. In contrast, if you use both wards quickly after eachother, there will be a time, where you won't have vision and can't lean towards any side, hence you are in greater risk of being ganked. Never sit on two wards! If you have two wards in your inventory you again can't lean towards one side safely and furthermore you don't make use of the trinkets cooldown. This variation is even worse then having two wards out at the same time! This is a very common problem for Platin Midlaner or Below. So if you take away one point of this whole guide let it be this one. So make sure to keep an eye out for this fact, when you review your games! ( Which by the way you should if you haven't started yet hehe ) Taking the time to get proper, deep wards down instead of lazy wards! For example a ward on the raports instead of the midbrush or the ledge ward. If you actually ward the raptors you might have a chance to spot out the enemy jungler and the camp he paths towards. If this happens your jungler has the information he needs to gank safely, to countergank their jungler, to take an objective or get a clean reset. Your botlane / toplane has the information, that they are in an isolated lane or in the risk to get ganked in the next 30 seconds and maybe should push in their wave and take a recall or ward up themselves to not get ganked. All due to your deeper ward and your extra second walking there. Be conscious, when you ward! Don't just ward on autopilot, while you have nothing to do. Think more about your warding timings and what your purpose of this given ward is. For example: Don't ward if the jungler just showes bot. He might take a long fight down there, recall afterwards, take a quick shop and even if he then starts to path towards your ward, it will eventually expire, by the time you could spot him out. By the way, PROTIP: If the jungler ganks a lane and recalls afterwards, they most likely will go to the other side of the jungle, since the ganked side will be cleared. No jungler just goes ganking without clearing his side beforehand, because this is utterly inefficient Always have a pinkward on the map! Wards aren't just good if you are ahead. They help in each state of the game. If you are ahead they help to roam or to isolate your lane. If you are even they create opportunities for your jungler to invade or to setup a gank on your lane. If you are behind they help to spot out invades and roams and help you to stablelize your game and slow down the enemies speed. Use your pinks generally on the winning side of the map! This is because the winning side is the side you want to be playing towards to. Reason being: The side, which is winning trades has the most dive potential on the enemies and often the lane priority. Hence, they can move out first if you are caught on lane and run towards them or a skirmish breaks out in the river. The enemy jungler often can't get to deep into the river without having to fear being collapsed on by your winning lane and your own jungler. A winning lane should always have a priority. 3. Some specific Examples and applicable tips: Warding for LVL 1 or LVL 2 Invades: "Best used if you have a weak early game jungler and the enemies have a strong one ( Example being Zac on your Team and Lee Sin on the enemy team )" Ward on the Dot-Brush opposite on the side your jungler is starting. If the enemy jungler does go for an invade he gets spotted out by your ward and your jungler can adapt in time, maybe go for vertical jungling or collapse on their jungler with you to prevent the steal. So in your loadingscreen assess the jungle Matchup and place this ward if needed and thank me later for your LP ;) Warding for LVL 2 Ganks: "Works if you have pressure early game, want to push early game or want to prevent the enemy to totally push you in" This ward is needed if you play vs junglers like: Elise, J4, Shaco, Lee, Camille.. Ward early on one ledge, so you can lean save without giving away the pressure you need to push or to stop the push from the enemy midlaner. By the way, PROTIP: Look which lane comes late, so you know which buff the enemy jungler started. Ward this specific side to know wether you will be ganked lvl 2 or not. If not you might ping out the side of your team, which is also close to this buff. Warding for LVL 3 Ganks: Ward around 2.30 on the ledge of your jungler, so you can run towards him for safety if you get ganked. No jungler can be lvl 3 before 2.30 so their first gank is normally around 2.40 if they decide to go for the lvl 3 gank. Often they gank mid for a transitiongank to their next buff so be careful! This is by the way my Goto ward 95% of my games. Remember to lean towards the side of your jungler and ward on this given side. Warding vs a Matchup, where you have no early pressure at all ( Like vs Talon, Taliyah, Asol ): In this matchups you will often be pushed in immediately. So you won't have time to ward anywhere. What helps me is to ward deep lvl 1 before the lane begins, so you can gather any information for your team. This also works if you are playing Kassadin or Vladimir, because you will most likely be pushed in early by every champ and sitting on 2 wards is useless, as we already have figured out! This section covered the 1. Ward and all its possible placements! Second ward of the game: The second ward of the game depends on your current state of the lane. If you win 2v2 with your jungler (because midlane should never be seen as a pure 1v1), try to get deeper vision together with your jungler. Push our your lane ( if you can't then go for the "loosing 2v2" ward ). Then call for your jungler to invade together and get deep vision together. He might clear some vision and snack 1, 2 camps and you can place a deep ward. Never go down there alone, expect you are playing Talon like me :D If you lose 2v2 or can't push out, because you are vladimir.: Ward on your side of the map to cover for your jungler and prevent roams from the enemy midlaner, since you know you can't follow you have to help your team with vision and pings! By the way: If you are behind place your pinkward somewhere in your jungle, to prevent the invades and roams from the enemy midlane-jungle duo! Still place it on your winning side, so they can't stop the snowball on your winning lane and just prey they can actually carry you if needed. Ward the lane vs : Talon, Taliyah, Asol, Qiyana: When you play against these specific champions you should place your 2. ward in the center of the lane to see which side they roam towards. Reason being you propably won't win 2v2 early against these champions and have to stop the bleeding they can cause if let. If you play Champion, which can make use of Fog of War: This are some champions where this strategy works like a charm: Ahri, Xerath, Lux, Talon, Qiyana, Zed, ... you get the Idea Pink your Midlane Brush towards your winning side (I know I repeat this shit a lot, but I really want to hammer down this fact!) Place a ward ofter the wall and push our your lane. Pretend to roam and just chunk them if they follow or even try to burst them down! If playing roaming midlaners like : Talon, Qiyana, Taliyah: When playing roaming Champions put deep wards in their jungle so you can push and kill their jungler on the camp you spotted them or on the camp they headed towards to. This is actually how all Challenger Talons get fed and take over the game. Good laner don't die easily in lane, but the jungler still have to get levels and clear his jungle, get his buffs! So say goodbye to the idea of going 5.0 in lane, exept you are hardsmurfing on the enemy. Track their jungler, push your lane in and invade. Repeat this until you are challenger and then gift me an icecream! Swap to Bluetrinket min 20! Reason being: This is the gametime where all begin to Aram and being caught could led to a Nash or a Vital Dragonpit Controll for the Dragonsoul. With the blue trinket you won't have to facecheck and can put out deep wards without being collapsed on. That's all for today. I hope this guide helps you and keeps you save on the rift. If you need more explanation please comment down below and I try to elaborate more on your question. Best Regards Your Blackseat
  3. Hello to all guys I leave a zed guide of my experience as an expert zed player for years with thousands of games played with the champion, I hope it helps you. Upvote if the content helped u and SORRY FOR MY BAD ENGLISH I DID MY BEST!! ---- ITEMS BUILDS AND PATH ---- EARLY GAME: We will start the game with Long Sword and 3 Potion of Life. -> In the first backs we will buy: > Buy at least after or before. And instead of buying if possible in the first back. Remember to buy every time you get over 75 Gold. ----> BUILD AND RUNES <---- This is in my opinion the optimal construction of Zed currently and the one that has given me the best results. The only change would be to change Filo of the night for Guardian Angel to endure more in team fights and play more defensively and / or if you are very fed and want to avoid giving a lot of gold to the opponent. STANDARD -> Important: We can change `` Storm is approaching / Gathering Storm '' to `` Nullifying Orb / Nullifying Orb '' if we go against an AP and want to play safer. '' Pyrolaser / Scorch '' if we want to play aggressive vs. easy lines The choice between Youmuu's Ghostblade and Duskblade of Draktharr depends on the situation: Duskblade of Draktharr: it is better for the 1v1, if you can kill the enemy laner and snowballear, it is a better choice. Youmuu's ghostly edge: it's better to help your team with roams to the bot lane. If you can't kill the enemy laner or if you buy the Seeker's Bracelet + Ninja Tabi, buy Youmuu's Ghostblade, roam a bot and try to draw kills and put your lane bot ahead. Tip 1: If I'm very fed, my third object after Duskblade of Draktharr and Youmuu's Ghostblade would be: 1. Edge of the night: If they do not wear armor. 2. Lord Dominik's Regards: If you buy some armor, such as the Seeker's Bracelet or Ninja Tabi. 3. Assault knife: If they have a Squishy team / without tanks. Tip 2: If you have a bad start, a good build path would be Youmuu's Ghostblade> The Black Cleaver. It is more consistent. We will improve Last words to Lethal Reminder if they have 2 or more sources of healing or just a Soraka. -> Depending on the situation and the enemy team, we will use the following builds: Important: Here we will buy Hexdrinker on the first back and the boots we will use will be Mercury Boots. There are also other variants on certain items such as: - Buy Hexdrinker in the first back if you are having problems against the enemy AP Mid, especially against Burst AP assassins (Annie, LB, Katarina, Fizz). Also, buying Mercury's Boots will deny much damage. - If you reach about 45-50 minutes, you can change boots for Spectral Dancer. - It is a good option to buy first item Edge of the night vs. Annie, since we will activate it and we can do it All-in since we will avoid its stun. - Guardian Angel of last item if we want to go more defensive. - According to the enemy team, alternate between Mercury's Boots and Ninja Tabi. ----> SPECIAL RUNES/MATCH UPS <---- -> MATCHUPS / MATCHES WHERE WE NEED Ninja Tabi: ****With Zed it is practically mandatory to have a 30% tenacity when we do all-in, so if we have against something like a Yasuo or a full AD comp, we will buy Ninja Tabi and get that 30% of the runes. -> VS COMPOSITIONS WITHOUT TANKS: ***We will not buy the black blade since they will not have tanks, so we will get the 20% CDR that gave us this item of the runes. The build will be the same as the one at the beginning of the guide, only we will not buy The Black Cleaver, we will go straight to buy Lord Dominik's Souvenirs and buy the last object's spectral dancer. -> HARD MATCH-UP vs. Early AP: - Against early AP assassins, such as Fizz, LeBlanc. The ring orb with the points in Magic Resistance come perfect against these math-ups. ----> SKILL ORDER <---- The only thing that changes in the order of skills is that if you go against a mid a melee (melee), you can raise the E to level 2, activating Electrocute with Shuriken Razor> Shadow Slash> AutoAttack, easily winning the trade. Remember that Shadow Slash does not cancel Zed's auto-attack, so this combo is very fast and efficient being only level 2. ----> PROS/CONS <---- PROS - High potential of Burst and Outplay. - Once ahead in the game has good Snowball ability. - Great mobility and capacity of Splitpush. - Your passive, Contempt for the weak, facilitates the farmeo. - Of the best 1v1 duelists. You cause at least 2 to stop when you do SPlitpush, leaving free targets such as dragon or baron nashor to your team. - Use energy, so you only have to take into account the CDs (giving skills next to your shadow in the same objective recovers a percentage of energy). - It will always seem fun and you will learn to do new things, it is a character that is worth learning. - Extreme ease to check the other laner (By: BoxBunny1;]) CONS - Squishy. They can make you a relatively easy 100 to 0 with CC (stuns, slows, etc). - CD too high in W Living shadow. If you use it online you expose yourself to easy ganking. - You have a large number of counters, although you will learn to face them with experience. - You usually need someone with magic damage to your team, because if the game gets too long the enemy team will only buckle armor and get complicated. - Hard to play when you go behind in the game. - Not very good in teamfights. - It depends a lot on your ability to hit the Q Shuriken razor. ----> ZED COUNTERS AND COUNTERPICKS <---- ---->TIPS IN GAME "HIGH ELO"<---- It is very important to know the powerspikes of Zed: - In this Goal, Zed's early game is not really good compared to previous seasons and compared to other Meta champions. If we talk about items, your powerspike arrives once you have 2 items if you go relatively well with the enemy team or 3 items if there is no gold difference between you and the enemy team. - Currently, Zed is a mid-late game killer (20-25 minutes onwards). Unless we are facing an easy match-up for us, we will dedicate ourselves to farm as much as we can to obtain our objects. - At level 1 you must poke the enemy with your Shuriken razor, as long as possible, and if you are facing champions like Annie or LeBlanc, who can poke you a lot from level 1, you can farm distance with your Shuriken razor. From level 1 to 3 Zed is very weak, so it is best to play safe and ask for a gankeo at your level 3, since you will be being pushed by the rival mid and it will be easy for you to do an All in with your jungle. - At level 3, Zed has a great PowerSpike, since we will get the online poke combo that we will use in combination with the Electrocutar whenever we can, we will do great damage if the Living Shadow combo Shuriken Razor Shadow (W) > E> Q). You should know that by connecting two equal abilities (For example your Q + Q of Living Shadow), you get a percentage of your energy back, so you should be careful not to fail the combo, since your Living Shadow has a high CD and it's your only escape weapon without counting the Flash. - In level 6 you will unlock the Death Mark, which deals an amount of physical damage equal to 100% of the Attack Damage plus 25/35/45% of all the physical and magical damage inflicted by Zed to the target while marking I was active. A good combo with ignition almost ensures a death, and in the worst case you will send the enemy to the base, do not get under the tower if they have CC and you lose the advantage, if you force him to return to the base he will lose Gold and experience, so you take advantage of that. - During the line phase, you can do the bird camp whenever you can and your jungler does not need it or is in another part of the jungle. - In level 9 you will have your Shuriken knife in the highest level, so you will do a lot of damage and you can take advantage of this with an easy death if the enemy is of a lower level. - At levels 11 and 16 will get better Death Mark, so the damage percentage increase by 35% and 45% respectively. In short, we will usually talk from level 1 to 3, from level 4 to 5 we will play with our combo (W> E> Q), and we will try to get the maximum energy bar to reach level 6. All in the enemy with Mark of Death and try to get death or at least make their callers use (such as Flash, Exhaustion ...) and remove it from the line. ---->FARM<---- We will try to keep the farmeo while denying the enemy and roameas (help other lines). A common mistake in many is to be online 5/0/0 and stay online. You must turn your advantage into help for others, winning top or bot, killing or leaving kills, obtaining goals (dragon, herald, towers, buffos). Try to keep a minimum of 75 minions at 10 minutes. Theoretically, the function of the Mid laner once throws the tower of Mid (especially if it is the first tower pulled) is to accompany and help your jungle in the rotations. You can also get Gold and Experience by making the nearest jungle camps before returning to base. ---->PLAY WITH TEAM OR SPLIT? BEST TIPS<---- The doubt of many, what to do in a teamfight being Zed? Tips: - Do not start the teamfight yourself (unless you see very clearly throwing yourself into ADCarry without dying in the attempt) - Wait for your team to enter first, lower their lives and take out the CC they can. - If the tf takes too long, you can wear out your rivals with your Living Shadow- Shuriken pocket knife. - Focus on the AP Caster or AD Carry enemy, especially the latter, not the Tank or Support. - If there is any enemy that is very federated regardless of their position / role, using Death Mark on it is not a bad idea. - Our priority will always be to enter the teamfight, delete the most important member of the enemy team and leave alive. After that we will wait for our CDs to come back and come back in to support our team. Splitpush As for Splitpush it must be said that Zed is an ideal champion for this function, since you can go to splitpushear another remote line, causing them to have to come 2 or more to kill you, since in 1v1 you should easily end anyone. This leaves the enemy team in numerical disadvantage, but at the same time if you fail this you will leave your equipment sold, so it is a double-edged blade. ---->TEAMFIGHTS 1VS1 AND HOW TO BEAT FK*** ZHONIAS<---- Many have problems once their enemies get this object, therefore I will explain tips on how to `` counteract '' this item. First of all we will always be attentive to when the enemy buys this object, so that it does not surprise us when we start them. Zhonya Zhonya's Hourglass: - 1v1: enter the enemy with your skills and self-attacks, if you do not use the item, you will kill him to basic, so he will be forced to use it, and then it will be vulnerable and you can ultate it if necessary. This also applies to Lissandra and Kayle's R. - Teamfights: Here the most important thing is not to lose sight of the enemy ADC, and in case you stay alone go for it without dying on the road. In case this was dead and you would focuse the AP mid enemy, here are two things you can do; One is to wait for your team to take out the Zhonya Hourglass helping you with your WEQ combo, and another more complicated is to calculate the damage-time well, since your Death Mark has 3 seconds to apply the damage before explode, and Zhonya's Hourglass offers 2.5 seconds of immunity, and logically there is a difference of 0.5 seconds where you will use your skills, not before while immune. To end this and as more important, you should know that this item has a 120-second CD, and that your Death Mark with 40% CDR and with the Rune Hunter rune happens to have a 30.6-second CD, so that if you calculate well you can surprise your rivals without their zhonya. This is a basic but effective play: if I see the enemy wearing Zhonya's Hourglass, I simply use Death Mark to use it and return to the shadow of the R as soon as I do if I see no chance of killing him, I hope 36-40 seconds (poking or splitpusheando) to return to have Death Mark and return to that enemy that will have Zhonya's Hourglass still in cooldown, so it will be a free kill.
  4. Hello my fellow community members , I found this old eBook guide on my hard drive, so i tough perhaps some of you would be interested in reading it to. you can download it here it's sure is an interesting read. enjoy!
  5. I'm writing a guide to using a tool called Rift Explorer, made by Pupix. This tool is useful for a few things, namely the ability to change your hovercard rank and name (local only), summoner icon (ones you own or hidden icons), profile background (ANY SKIN!), and your Discord's LoL connection name (Pictured examples below) And before you ask, this tool when used in the way I'll be instructing you has no chance of getting you banned! 100% safe Firstly, click on "Rift Explorer" above to be taken to the GitHub repository's releases. Download the most updated version (as of writing this, it's at v6.1.1) and extract the zip to a folder. From there, open the "Rift Explorer.exe" file. Note: You can have the client open or closed, it doesn't matter. When you open the league client, RE will ask to restart the league client, hit yes and wait for it to restart, then log in and you're ready! Icon Changer: Background Changer: Discord/League Connections Name (Public) & Hover Card Rank (Local Only): Thank you for viewing my post, I hope you all have a great time messing with everything here! If there's any updates, or if I find anything new that's cool, I'll post an update! Best of luck, my fellow scrimpters!
  6. Very fast and simple guide, sometimes have some problems with Facebook video. Step 1- Download and install Flash video downloader for chrome or firefox (https://chrome.google.com/webstore/detail/flash-video-downloader/aiimdkdngfcipjohbjenkahhlhccpdbc) Step 2- Play a video you want to download. Step 3- Click on addon (upper right corner) and download the video. Easy.
  7. Just a quick guide to help people get some discounted games easily. Technically violates steams ToS so use at your own risk. This can only be done with a Credit Card. Step One - Get a good VPN, i personally use ExpressVPN but you are going to want a VPN with the following countries, Russia, Turkey and Argentina. They tend to be the cheapest countries. I have been using Turkey the past 6 months and its been the cheapest on basically all games, usually theres only a maximum of a $1 difference between all 3 countries so its not a big deal. Step Two - Check https://steamdb.info for the game you are interested in, for example, rust. Click or search for it, go to the prices tab and see which country the game is cheapest in, right now it is Argentina but each game is different. Step Three - Connect to the country of your choosing with the VPN. Step Four - Sign in to your existing account or make a new account, but be careful when making a new account sometimes steam will lock the purchase and refund it until you make a ticket explaining it is your account and you have the proof of the card being yours (they dont actually ask for proof but if you say you have it thats enough). To use this on your main account you have to have not made a purchase in the past 21 days. Step Five - Go to account details in steam, then click on update store country, you should now see the country the VPN is set to appear in the possible countries selection, select the country, in this example Turkey, fill out just a keyboard spam address and it should be fine, you should be all set and should notice in the store you are now set to that countries currency. Step Six - Go buy whatever game it is you wanted to get. You do not need to keep the VPN enabled to purchase game or whenever you use that account or to install the games, from here on you can disable the VPN you will only need it again to change the store location again.
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