Hey everyone,
We’ve got a lot to unpack, so grab a drink and settle in; this is a big one.
The past few months have been wild. Between adding new games, juggling detection issues, and rebuilding our entire infrastructure, we’ve been in the middle of the biggest evolution Elocarry has ever seen. If things have felt chaotic lately, that’s because they have been, and that’s not a bad thing. It means we’re growing. Fast.
The Shift to Elocarry Web 2.0
Let’s start with the headline: our brand-new website is here. This isn’t just a facelift, it’s the beginning of Elocarry Web 2.0.
We’re rebuilding from the ground up with advanced gamification modules, smarter infrastructure, and a faster, sleeker experience that reflects the quality of our products. This is the most ambitious upgrade we’ve ever done, and it will power everything we do moving forward. Check it out.
But with any big move comes a little chaos. We’ve had to reprioritise, streamline, and adapt quickly, and that’s led to some bumps in the road, including detection issues.
Let’s Talk Detection
We’ve always been transparent, so here’s the reality:
We experienced a 15–20% ban rate across Fortnite, Apex, and Rust. That’s not something we take lightly. On April 7th, we pulled those cheats offline, just like we did with Rust last year. After extensive testing, we identified the root cause, not the cheat itself, and not the bypass, but the web injection module.
Web injects were once the backbone of Elocarry. But the game has changed. Anti-cheats, especially EAC, have shifted their focus to network-based detection vectors, and it’s become clear that cloud injection is no longer a viable long-term option. What worked yesterday will get you banned tomorrow.
Since April 18th, after reworking and retooling the core injection process, we’ve had zero bans in internal testing. That’s huge. So, moving forward, Elocarry Web 2.0 will officially phase out web injects in favour of safer, more adaptive systems. It’s a tough goodbye, but progress demands evolution.
What’s Next?
We’re planning a full relaunch in May 2025, including the return of Rust. To avoid any setbacks, we’ll be rolling access out slowly to existing customers first. Everyone affected by downtime is being compensated with subscription extensions, and no one is left behind.
Saying Goodbye to Dead by Daylight
Dead by Daylight will officially sunset on May 31st.
It was never meant to compete with the heavy-hitters like COD or EFT, it was more of a side quest for fun. But as development priorities shift, we’re focusing our firepower where it counts: on the most impactful titles in our lineup. Starting May 1st, there will be no new sales of DBD.
Final Thoughts
This rebrand is more than just visuals, it’s a mindset shift. Elocarry isn’t just keeping up; we’re pushing forward, ditching legacy systems and preparing for a more secure, streamlined future.
Thanks for riding through the storm with us. Things might’ve felt rocky, but on the other side of chaos is progress, and we’re almost there.