Elocarry Lab
Where we publish selected new projects and features. Some are early experiments, some are in beta, some just shipped. Every entry is written by the team building it.
October 2026
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Experiment
Zlitz Rainbow Six Siege: Visibility Check Breakthrough
Our Rainbow Six Siege development has reached a major milestone. After researching the game's internal raycasting systems, we've successfully demonstrated accurate visibility checks in our test environment. A significant step forward for our ESP development.
- Working visibility checks demonstrated in-game
- Engine-level raycasting successfully implemented
- Real-time line-of-sight detection tested
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Experiment
Zlitz Rainbow Six Siege — Project R6
Something new is taking shape at Elocarry. Our Rainbow Six Siege research project has reached its first major milestones, with early foundations established and internal development progressing.
Read the entry
How the Lab works
Not every fix or tweak makes it into the Lab. We save it for the projects and features we think you will want a closer look at, and give each one a stage so you know what to expect before you try it.
- Experiment
- An idea we are testing in the open. It can change shape or be dropped, and the entry tells you how far along it is.
- Beta
- Working and ready to try, with rough edges we are still smoothing out. What you report on Discord decides what we fix first.
- Shipped
- Finished and rolled out to the people it was built for, and supported like the rest of Elocarry.
Each entry is posted to our Discord the moment it goes up here, so joining is the quickest way to hear about new ones.