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Most close fights in a shooter come down to who reacts first. A triggerbot targets exactly that moment. It does not help you find anyone or aim at them. It makes sure that when your crosshair is on an enemy, the shot goes out immediately.
What a triggerbot is
A triggerbot is an automatic trigger. While it is active, usually while you hold a trigger key, it checks what is directly under your crosshair. When that is an enemy, it fires. When it is not, it does nothing.
That makes it different from every other aim feature. An aimbot moves your aim. Silent aim redirects your shots. A triggerbot only replaces your finger.
How a triggerbot works
Knowing what is under the crosshair
The triggerbot needs to know, every frame, whether your crosshair is on an enemy. There are two common ways to answer that.
The first uses information the game already works out. Many games keep track of which character the crosshair is pointing at, because they need it to show enemy names, health bars or hit markers. A triggerbot can read that.
The second does the maths itself. It takes the positions of enemy hitboxes from the game’s memory, projects them onto the screen and checks whether the centre of the screen falls inside one.
Deciding whether to shoot
Being on target is not enough. A good triggerbot checks that the target is an enemy rather than a teammate, that it is visible rather than behind a wall, and that it is within the range and hit area you chose. Some only fire on the head, some on any body part.
Firing like a person
Then it presses fire, after any delay you set, and keeps firing or stops according to its fire rate settings. The difference between a crude triggerbot and a good one lives almost entirely in this last step.
The settings that matter
| Setting | What it changes |
|---|---|
| Trigger key | Only active while held, or always on |
| Reaction delay | The pause between the crosshair landing and the shot |
| Hit area | Head only, body, or any hitbox |
| Fire rate or burst | How long it keeps firing once it starts |
| Visibility and team checks | Never shoots through walls or at teammates |
| Prediction | Fires slightly early on a moving target so the shot lands where they will be |
Prediction matters in games where shots are not instant. If a projectile takes time to arrive, firing the moment the crosshair touches a moving target means the shot lands behind them. In Marvel Rivals, where many heroes fire projectiles, the build’s trigger options include prediction for that reason.
Where a triggerbot is strongest
- Holding an angle. You place your crosshair where an enemy will appear and wait. The triggerbot fires the frame they cross it, faster than any human click.
- Snipers and single-shot weapons. One well-timed shot decides the fight, so the reaction time saved is the whole fight.
- Fast characters. In hero shooters such as Overwatch and Marvel Rivals, targets cross the crosshair quickly and briefly. A triggerbot catches the moment you would have missed.
It is weakest in long tracking fights with full-auto weapons, where you are holding fire anyway and the problem is keeping the crosshair on target. That is aim work, which a triggerbot leaves to you.
Triggerbot, aimbot and silent aim compared
| Feature | Moves your aim | Fires for you | Visible in a replay |
|---|---|---|---|
| Triggerbot | No | Yes | Only through reaction times |
| Aimbot | Yes | No, unless paired with auto-fire | Through crosshair movement |
| Silent aim | No | No | Through hits that do not match the crosshair |
How a triggerbot gets noticed
Because it never moves your aim, a triggerbot is one of the quieter features. What it changes is timing. A player who fires on the exact frame an enemy appears, every single time, has a reaction pattern no human produces. Server statistics and experienced reviewers notice that sooner than they notice anything else.
That is why the reaction delay setting exists, and why players who use a triggerbot well set it to something human and leave a little variation in it.
Whether the anti-cheat can find the software itself is a separate question that depends on the build, not the feature. Our guide to how anti-cheat detects cheats covers it.
Frequently asked questions
Is a triggerbot the same as an aimbot?
No. An aimbot moves your crosshair onto a target. A triggerbot leaves your aim alone and only fires when your crosshair is already on one. Some players run both, using the aimbot to get close and the triggerbot to time the shot.
Why use a triggerbot instead of an aimbot?
Because your aim stays your own. Nothing snaps or drags, so the movement in a replay is yours. A triggerbot is strongest when you hold an angle and wait for someone to cross it, which is exactly where human reaction time loses fights.
Does a triggerbot work with every weapon?
It works best with weapons where one well-timed shot matters: snipers, rifles that tap well and abilities with a single hit. With full-auto weapons it mostly saves you the moment of reaction, because once you are firing you are holding the button anyway.
What is a good triggerbot delay?
Long enough to look human. Real reaction times sit somewhere around a fifth of a second for a fast, alert player. A delay of zero fires on the exact frame an enemy appears, every time, and that pattern stands out in replays.
First published 6 October 2026. Last updated 6 October 2026. We update Wiki pages when the game, the anti-cheat or the build changes, not on a schedule.
Triggerbots in the live builds
See which games ship a triggerbot and how each one handles delay, fire rate and prediction.
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