Deadlock ESP
Deadlock maps run vertically as well as horizontally, with lanes, ziplines, walkways and a whole underground layer. A hero can be twenty metres away and completely invisible because they are on a different level. ESP draws every hero through the map with health, name and distance, which is the information the vertical design hides.
Health is the element that changes decisions most. Deadlock fights are long by shooter standards, and knowing an enemy hero is at a third health tells you whether to commit or back off toward your own guardian. Skeleton ESP shows what they are doing, not just where they are.
What the Deadlock ESP does
Every ESP element below is in the live Deadlock build and toggles independently.
- Player
Draws every player the game has loaded onto your screen, so you read the lobby before anyone reads you.
- Skeleton
Draws the enemy skeleton, so you can see exactly how they are standing, peeking or about to move.
- Box
A clean box around each enemy, so you pick them out instantly even at range or through smoke.
- Health
Shows each enemy’s health, so you know who is one shot from dead and who to leave alone.
- Name
Labels every player with their name, so you tell teammates, threats and streamers apart at a glance.
- Distance
Shows how far away each player is, so you pick the right weapon and engagement before you commit.
- Visibility Check
Knows whether an enemy can actually be seen, so the aim only fires shots that would land and the ESP shows you who has line of sight.
- Team Checks
Tells teammates from enemies, so the aim and ESP only ever flag the people you actually want to fight.
The Deadlock ESP in action
Real captures from live Deadlock matches.
How the Deadlock ESP works
What the overlay resolves across a vertical map.
Reads through the levels
It draws heroes through floors and ceilings as well as walls, which is what a map with ziplines, walkways and an underground layer actually requires.
Shows the commit
Health next to each hero tells you whether to push or fall back, which in a game with long fights and respawn timers is a more consequential call than in a fast shooter.
Keeps allies out of it
Team Checks strip your own team from the overlay, so in a six-versus-six fight you are only reading the heroes that actually matter.
Why the Deadlock ESP wins fights
Ganks are how Deadlock lanes are won and lost. Seeing a hero rotating toward your lane on a zipline before they arrive means you back off with your soul lead intact instead of dying and handing it over.
Visibility Check earns its place here more than in a flat shooter. On a map with this much verticality, the difference between an enemy who can currently shoot you and one who is a floor below is constant, and colouring those states separately is what makes the overlay actionable rather than noisy.
Deadlock ESP FAQ
Does the Deadlock ESP draw heroes on other floors?
Yes, through floors and ceilings as well as walls. Deadlock is far more vertical than a typical shooter, with ziplines, upper walkways and underground routes, so an overlay that only handled walls would miss most of the map.
Can I see enemy health before committing to a fight?
Yes, health sits next to each hero. Deadlock fights last longer than in a fast time-to-kill shooter, so knowing whether an enemy is at full health or nearly down is usually the deciding factor in whether you push or retreat.
Will it help me spot ganks?
That is its most valuable use in lane. Seeing a hero rotating toward you on a zipline before they arrive gives you the seconds needed to back off, which protects the soul lead that decides the game.
Does it clutter the screen in a teamfight?
Not with Team Checks on, which removes your own five allies from the overlay. Each element also toggles independently, so most players run skeletons and health in fights and add names and distance only when laning.
Is the ESP a separate purchase?
No. It is part of the full Deadlock cheat. One licence unlocks the ESP and every other feature in the build.
How do I get the Deadlock ESP?
Pick a duration on the Deadlock page and pay. Access and your Discord role are granted instantly, then you load the build and toggle the ESP in the menu.
What Deadlock players say
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