Detection and bans

How detection works

Straight talk on detection. We build to stay undetected, but anyone who promises a method can never be detected is lying to you.

Zlitz

By Zlitz · Founder

Updated 1 June 2026

Quick answer
Every build changes its signature on each launch and is updated the moment a game or its anti-cheat patches. Risk is never zero, so check live status before you play. If a build is flagged, we pause it and say so.

How we stay ahead

Every build is polymorphic, so its signature changes on each launch. We update the moment a game or its anti-cheat patches. We watch EAC, BattlEye, Ricochet, Javelin, VAC and the rest closely.

Why nothing is guaranteed

Anti-cheat is a moving target. Detection can land without warning on any provider. The honest answer is that risk is never zero, so we manage it instead of pretending otherwise. For how anti-cheats look for cheats in the first place, read how anti-cheat detects cheats.

Always check status first

Before you load in, check live status. If a build is flagged, we pause it and say so. Using a flagged build is the fastest way to get banned.

Related guides

Zlitz

About the author

Zlitz

Founder

The mind behind Elocarry. Over a decade in the scene, leading on innovation, security and user experience. Zlitz stays tuned to the meta and every anti-cheat shift, which is why our builds stay a step ahead. He writes our detection and bans guidance because he knows exactly how the cat-and-mouse plays out.

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