Rainbow Six Siege Aimbot
Siege gunfights are short. Two players see each other for a fraction of a second through a doorway, a murder hole or a gap in a barricade, and the first one to land a headshot wins, because a headshot kills outright. The aimbot is built for that moment: it takes the head first, only aims at what you can actually see, and only acts on the peeks you hold the key for.
The planned menu has multi-hitbox and head-priority targeting, visible-hitbox selection, target locking, aim smoothing, an adjustable aim FOV, a configurable aim key and recoil control. Nothing in it fires for you. You hold the aim key on the peek you want help with and play every other angle by hand.
What the Rainbow Six Siege Aimbot does
Every aim option below is in the planned Rainbow Six Siege build; the final set is confirmed at launch.
- Aim assist
Moves your crosshair onto an operator inside the aim FOV while you hold the aim key, so the shot lands on the peek you chose to take.
- Multi-hitbox targeting
Lets the aim pick from several hitboxes rather than one fixed bone, so it still has a target when only part of an operator is showing.
- Head-priority targeting
Goes for the head first whenever it is available. A headshot kills instantly in Siege, so this is the setting that wins one-peek gunfights.
- Visible-hitbox selection
Only aims at a hitbox you can actually see. If a defender's head is behind a desk or a barricade, it takes the part of them that is exposed instead.
- Target locking
Stays on the operator it picked until that fight is over, so a second enemy swinging the same angle does not pull your aim off the first.
- Aim smoothing
Spreads the movement over several frames, so the aim reads as a fast flick onto a head rather than a snap that stands out in a replay.
- Adjustable aim FOV
Sets how far from your crosshair the aim reaches. Small means it only finishes the shot you already lined up; large means it reaches for an operator at the edge of the screen.
- Configurable aim key
The aim only acts while this key is held, bound to whatever key or mouse button you like, so you choose which peeks it helps with.
- Recoil control
Pulls against the gun's kick as you fire, so a spray through a doorway or a soft wall stays on the operator instead of climbing over their head.
How the Rainbow Six Siege Aimbot works
What happens between an operator swinging your angle and the shot.
Takes the visible head
Head-priority targeting goes for the one-shot kill first. Visible-hitbox selection checks what is actually exposed, so a defender with their head behind a desk becomes a shot at the shoulder past the doorframe rather than a shot into the desk.
Holds one target
Target locking keeps the aim on the operator it picked until that fight is over, so a second enemy swinging the same angle a moment later does not drag your crosshair off the first.
Keeps the spray on
Recoil control pulls against the gun as you fire, so a spray through a doorway or a soft wall stays on the operator instead of climbing over their head. Smoothing makes every correction read as a fast flick, not a snap.
Why the Rainbow Six Siege Aimbot wins the first peek
There is no respawn inside a Siege round. Lose the first gunfight and your team plays the rest of the round a player down, often four against five on a site the defenders have had all of the preparation phase to set up. The aimbot is aimed at that first fight: one peek, one headshot, and the round is won or lost before anyone has fired a second time.
It ships as part of one build with the ESP, so the overlay shows who is behind the wall and the aimbot handles the moment they appear. The visibility side builds on work the Elocarry Lab has written up: visibility checks using the game's own line-of-sight calculation, shown working in testing in October 2026. The final feature set is confirmed at launch.
Rainbow Six Siege launch pricing, aimbot included
Join the DiscordIn development · early members get launch pricing
Rainbow Six Siege Aimbot FAQ
Will the R6 aimbot only go for headshots?
It prioritises the head, because a headshot kills instantly in Siege. When the head is hidden, multi-hitbox targeting and visible-hitbox selection let it take whichever part of the operator you can actually see, so it still has a shot when only a shoulder or a leg is exposed.
Can the aimbot shoot through walls?
It aims; it does not change what your bullets can go through. Siege lets bullets pass through soft walls, floors and barricades by its own rules, and a reinforced wall stops them for everyone. Visible-hitbox selection is built to aim at what you can see, and the ESP shows who is behind a wall.
Does it have recoil control?
Yes, recoil control is in the planned aimbot group. It pulls against the gun's kick while you fire, so a spray holds on target. It is part of the same build, not a separate macro program, and it is not rapid fire: the build has no rapid fire option.
Will the aim look obvious in a replay or killcam?
It depends on the settings. A small FOV with smoothing on looks like a good flick. A large FOV with no smoothing snaps across the screen, and that is what other players notice in a killcam or a match replay and report.
Does it work on console?
No. It is a Windows PC build for the Steam and Ubisoft Connect versions of Siege. PlayStation and Xbox cannot run it.
Will the aimbot be a separate purchase?
No. It ships as part of the full Rainbow Six Siege cheat. One licence will cover the aimbot and every other feature in the build.
How do I get the Rainbow Six Siege aimbot at launch?
Join the Elocarry Discord and watch for the Rainbow Six Siege launch announcement. Early members get launch pricing and are first in on launch day.
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