In development · built for BattlEye

Rainbow Six Siege ESP & Wallhack

In Siege the side that knows more wins the round. Attackers spend the preparation phase droning to find the objective and the defenders on it; defenders hold cameras to watch the attackers come in. The ESP answers those questions without the drone or the camera: where every operator is, through walls, floors and ceilings, and what gear is waiting for you.

The planned overlay comes in two groups. Player ESP draws each operator as a skeleton with per-bone visibility colours, a head dot, a target line, their operator name, health and distance. Gadget ESP marks deployed gadgets with icons, names, distance and bounds, filters attacker and defender gear separately and adds the map's own cameras. A wallhack and ESP are the same thing here: operators and gear drawn through the walls the game uses to hide them.

ESP in Rainbow Six Siege
The Elocarry Rainbow Six Siege ESP, the R6 wallhack, is in development for PC. The planned build draws every operator through walls and floors as a skeleton coloured bone by bone for visibility, with a head dot, name, health and distance, and marks deployed gadgets and world cameras with team colours and separate attack and defence filters. It ships in the same build as the aimbot, built for BattlEye.
See ESP across every game

What the Rainbow Six Siege ESP does

Every player and gadget ESP option below is in the planned Rainbow Six Siege build; the final set is confirmed at launch.

  • Skeleton ESP

    Draws each operator as a skeleton through walls, floors and ceilings, so you see whether they are crouched, prone under a window or standing on an angle before you peek.

  • Per-bone visibility colors

    Colours each bone by whether you can see it, so you can tell an operator fully in the open from one with only a shoulder past the doorframe.

  • Head dot

    A dot on each operator's head, the spot a one-shot headshot needs to land, readable even when the rest of the body is behind cover.

  • Target line

    Draws a line from you to an operator, so someone above you, below you or off to the side is never more than a glance away.

  • Operator names

    Shows which operator each enemy is, so you know whose gadget is waiting on site and whether the player in the next room is a roamer or the anchor.

  • Health display

    Shows each operator's health, so you know when a defender is already one shot from going down before you commit to the swing.

  • Distance display

    Shows how far away each operator is, so you can tell the defender in the next room from the one holding the far side of the site.

  • Team check

    Tells your own side from the enemy, so your four teammates never get drawn as targets.

  • Enemy-only filtering

    Hides your own team from the overlay entirely, so the screen shows only the five operators you are playing against.

  • Gadget ESP

    Marks deployed gadgets through walls, so you know what is covering an entry or waiting in a doorway before you walk into it.

  • Gadget icons

    Draws each gadget as its own icon, so a trap, a camera and a jammer read differently at a glance.

  • Gadget names

    Names each gadget on screen, for the moments an icon alone is not enough to tell two devices apart.

  • Gadget distance

    Shows how far away each gadget is, so you know whether the trap is in the doorway in front of you or two rooms further in.

  • Gadget bounds

    Outlines the area a gadget covers, not only the point it sits on, so you can see how close you can get before it catches you.

  • Attack gadget filter

    Shows or hides attacker gadgets, the breaching charges and other utility the attacking team brings onto a site.

  • Defense gadget filter

    Shows or hides defender gadgets, the traps, cameras and other utility the defending team sets up during the preparation phase.

  • World-camera ESP

    Marks the map's own security cameras through walls, so you shoot them out or take a route they cannot see.

  • Gadget team colors

    Colours gadgets by team, so your side's utility never reads the same as the enemy's.

  • Gadget behind-cover fade

    Fades gadgets that sit behind a wall or floor, so the ones in your line of sight stand out and the overlay stays readable.

How the Rainbow Six Siege ESP works

What the overlay shows across a layered Siege map.

1

Shows what you can see

Per-bone visibility colours mark which parts of an operator are in your line of sight, so a full body in the open never reads the same as a shoulder past a doorframe. The head dot marks where a one-shot kill lands.

2

Names the operator

Operator names, health and distance tell you who each skeleton is. A wounded roamer three rooms out plays very differently from a full-health anchor on site, and the target line points at anyone above or below you.

3

Maps the gear

Gadget ESP marks each device with an icon, a name, a distance and the area it covers, and world-camera ESP marks the map's own cameras. Attack and defence filters and team colours keep both sides' gear apart, and gear behind cover fades.

Why the Rainbow Six Siege ESP decides the round

Most Siege rounds turn on one piece of information: which wall is soft, which corner a roamer is holding, where the trap is. Attackers normally spend drones and seconds of the clock finding it, and defenders spend camera time. The ESP has it from the first second of the round, so attack is about picking the entry and defence is about the moment the attackers commit.

The visibility colours build on work the Elocarry Lab has written up: visibility checks using the game's own raycasts to tell an operator in the open from one behind a wall, shown working in testing in October 2026. Team check and the enemy-only filter keep your own side off the screen. The final feature set is confirmed at launch.

£9.99

Rainbow Six Siege launch pricing, ESP included

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Rainbow Six Siege ESP FAQ

Is a Rainbow Six Siege wallhack the same as ESP?

Yes. The wallhack is the ESP: operators drawn through walls, floors and ceilings as skeletons with names, health and distance. Gadget and world-camera ESP sit in the same overlay, so one build covers both.

What does gadget ESP mark in Siege?

Deployed gadgets on both sides, each with an icon, a name, a distance and its bounds, the area it covers. Attacker and defender gadgets have their own filters and team colours, and world-camera ESP adds the map's own security cameras.

Can I tell which enemies can see me?

Per-bone visibility colours show which parts of each operator are in your line of sight, bone by bone. That tells you who is exposed to you right now and who is behind cover, which is usually the same question.

Will it show my own team?

Not with team check and the enemy-only filter on, which keep your own side off the overlay so the screen only shows the five operators you are playing against.

Can other players see the ESP?

No. It is drawn on your screen only. What other players notice is behaviour: pre-firing a wall you had no reason to check, or never looking at a camera all round. Killcams and match replays show where you were aiming before the enemy appeared.

Will the ESP be a separate purchase?

No. It ships as part of the full Rainbow Six Siege cheat. One licence will cover the ESP and every other feature in the build.

How do I get the Rainbow Six Siege ESP at launch?

Join the Elocarry Discord and watch for the Rainbow Six Siege launch announcement. Early members get launch pricing and are first in on launch day.