It was two normal/co-op games I believe and no ranked. You can, however, do anything you want in customs as many times (perfect for inviting new devs).
As for myself, I've been playing since Season 3, then learned about Bot of Legends just searching up "League of Legends hacks". I was hella skeptical, but then people were using the BotRK exploit and I ended up thinking "what could be the harm?"
I only paid for Sida's Auto Carry which worked wonders alongside the free cheats. Bought VIP a few times and ended up using BoL to level up some referral accounts. But then L# came out and was free for an entire year. I played during its detection because BoL was down. I was super upset because I looked down on "free" for quite some time and saw BoL as the high standard. However, it turns out L# focused a lot more on security and the anti-cheat while BoL denied everything. I started purely using L# even after it went paid. I honestly would have kept the Botting license going if I just recognized that botting would produce so much more money in the long run, but I missed that opportunity. A lot of the botted accs I gave to friends are still alive today which is MINDBLOWING how secure L# was. This just meant it's 100% possible to produce an undetected bot. Of course, this would end soon enough as L# would lose the legal battle (settling) against Riot, leaving us stranded for an undetected script. EloBuddy existed partways through the entire scene and was touted as a free alternative to L#. EB was pretty much near what L# could do minus the fact that it was clearly detected and denied. EB would soon go down as well due to their own legal battle repeating what had happened to L#.
Soon came new scripting platforms such as LeaguePlusPlus, Aimtec, LeagueCoreShine, SharpGG, GoElites, HesaEngine, Biksoon, Scripters Rift, EloSharp, EloSuite, EloKnight, Neko?, Entropy, and so on that I won't name due to being active or we already know the story. L++ was the closest to L# performance, but had very little dev support up until they got popular and shutdown by Riot (in a very overt fashion btw). Aimtec was promising with its launch, but was just another detected cash grab leading to "valued" L# devs scamming later on. LeagueCoreShine had a private API, but soon shut down because they couldn't keep up with the anti-cheat. SharpGG never made it past the conceptual stage, but its ideas were pretty much what every dev would want in a platform. GoElites was detected every patch then shutdown despite having really good devs like Sebby to port OKTW. HesaEngine was a very weak scripting platform that was always detected and didn't even last long. Biksoon was one of the first public scripts to have a high price point to deter Riot spending money to purchase and detect yet still got hit with detection and a shutdown soon after. Scripter's Rift was promising with stunning visuals never before seen in a script and functionality many looked forward to, but alerted the AC on release, went private for testing, then went public only to be shut down within a week or two (still got to use until the next patch AND I personally didn't get banned). EloSharp I didn't really follow that much honestly I just remember being in the discord at one point. EloSuite had some stuff, but never ended up coming to fruition due to some internal issues. EloKnight had some legal stuff, but otherwise not much info there. Neko... idk Neko was a meme the entire time, I honestly didn't care that much. Finally was Entropy, the first private platform that had features that only a few could dream of being possible, but ended up detected a few times then shutdown due to internal problems. Public platforms became sort of a meme because they're bound to get detected or shut down sooner or later. Private platforms seem to be the only way to script nowadays safely as seen with the detection of other platforms and the scams many of us had to endure. Unfortunately, there is a burden of private platforms as shown by Entropy having their own internal problems. Oh and I think there was like one other platform with some sort of meme name or something, but they got shut down before release because one of the devs left their real name on their github or something. Someone remind me what that platform was because I can't think it was EloSharp or any of the platforms I mentioned. If you need a refresher of who the dev was I think it was MarioGK or something.
Why am I saying this? Because I've been here for a long time and I feel we have to look to the past in order to look forward to the future. We know we want a good League platform. One that will stay for a long time and try its best to stay undetected during that time. We want a platform where we know what's going on and can stay together as we stick it to Riot. We'll only have 100 of us scripting with EC at a given time and there's far more of us than 100. We need to keep it that way and stay undetected for as long as we can. People like me, we know what it's like to not have a proper platform. We know what we want and we'll search the world for it. And to my knowledge, we may have already found it here.