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Almost everyone who plays on PC has used an overlay, usually without thinking about it. The friends list that pops up over a game, the frame rate counter in the corner, the recording notification: none of those are part of the game. They are drawn on top of it.
What a game overlay is
An overlay is a layer of graphics drawn over a game by another program. The game renders its frame as normal, and the overlay adds its own elements on top before you see the result.
Common overlays include:
| Overlay | What it shows |
|---|---|
| Steam overlay | Friends, chat, the browser and screenshots |
| Discord overlay | Voice activity, chat and notifications |
| NVIDIA and AMD overlays | Recording, instant replay and performance stats |
| Xbox Game Bar | Capture, performance and widgets on Windows |
| RTSS (RivaTuner Statistics Server) | Frame rate, frame times and hardware stats |
| Cheat overlays | Menus, ESP, radars and aim circles |
How overlays draw on top of a game
There are two broad approaches.
Inside the game’s frames
Every game hands a finished frame to Windows to put on screen, many times a second. Some overlays attach themselves to that step: just before the frame is shown, they add their own graphics to it. Steam, Discord and RTSS all work this way. Because the overlay becomes part of the frame, it shows in any display mode.
In a window above the game
The other approach is a separate, transparent window that sits above the game and lets mouse clicks pass through it. The game never knows it is there. This works as long as Windows is allowed to put windows over the game, which depends on the display mode.
Why display mode matters
Games usually offer three display modes, and they behave very differently with overlays.
- Exclusive fullscreen. The game takes direct control of the display. Windows cannot place anything over it, so overlays that use a separate window disappear or flicker.
- Borderless windowed, sometimes called windowed fullscreen. The game is a window that fills the screen. Windows composes it with everything else, so overlays sit on top normally.
- Windowed. The same as borderless, with a frame around it.
That is why almost every overlay guide, ours included, starts with borderless windowed. Elocarry’s overlay does not support exclusive fullscreen at all, and any windowed or borderless resolution works.
When overlays clash
Overlays that draw inside the game’s frames all attach to the same step. One or two usually live together happily. Several at once, or one that is badly behaved, can cause:
- one overlay hiding another
- flicker or a black overlay
- stutter and frame drops
- crashes when the game starts or changes resolution
The fix is nearly always the same: turn off the overlays you do not need. GPU overlays, recording overlays and tools like Overwolf are the usual suspects.
Overlays and performance
Drawing a few lines and labels costs very little. What costs frame rate is background work that some overlays do, especially instant replay and clipping features that record your game constantly. Turning those off is one of the quickest performance fixes there is.
For Elocarry’s overlay, the support guides add a few settings that are required rather than optional: Hardware-Accelerated GPU Scheduling switched on in Windows, the latest NVIDIA or AMD driver, and the GPU’s own overlay switched off.
Cheat overlays
Cheat menus and ESP are overlays too. An external cheat draws through a window above the game. An internal one can draw inside the game’s own frames. Either way the same rules apply, which is why cheat troubleshooting looks so much like ordinary overlay troubleshooting.
For Elocarry builds, the setup rules come straight from the support library:
- Set the game to borderless or windowed fullscreen. Exclusive fullscreen is not supported.
- Make sure the Discord overlay or RTSS is set up, and run Discord as administrator.
- Turn off the NVIDIA or AMD overlay, Overwolf and any clipping or auto replay.
- Do not plug or unplug monitors while the build is loading.
Stream-proof overlays
Screen capture records what Windows composes, and that normally includes overlays. Elocarry’s overlay is stream-proof by default: recordings, streams and screen shares show a clean game while you still see the overlay. The streamproof guide covers how to test a private recording before you go live.
Fixing an overlay that will not show
| Symptom | First things to try |
|---|---|
| Nothing draws at all | Borderless windowed mode, other overlays off, restart the PC and load again |
| Overlay flickers | Close other overlays, avoid exclusive fullscreen, update the GPU driver |
| Frame rate drops | Turn off clipping and replay, enable Hardware-Accelerated GPU Scheduling, lower the overlay’s draw distance |
| Crash on start | Update the GPU driver, remove other overlays, keep monitors connected while loading |
If the overlay still will not show in an Elocarry build, the F5 debug console in game tells support what is going on, and the overlay not showing guide walks through the checks in order.
Frequently asked questions
Why does my overlay not show in fullscreen?
In exclusive fullscreen the game takes direct control of the display, so a separate window cannot appear on top of it. Switching the game to borderless or windowed fullscreen lets Windows put other windows, including overlays, above the game.
Do overlays lower FPS?
A little, and some much more than others. Simple overlays cost almost nothing. Overlays that record gameplay in the background, such as instant replay and clipping features, cost the most, which is why turning them off is one of the first performance fixes.
Can two overlays run at once?
Often, but not always cleanly. Overlays that draw inside the game's frames compete for the same step of the rendering process, and when two do it badly the result is flicker, one overlay hiding another, or a crash.
Can people see my overlay on stream?
It depends on the overlay. Many are captured like any other window. Elocarry's overlay is stream-proof by default, so recordings and screen shares show a clean game; the streamproof guide explains how to check your capture before going live.
First published 6 October 2026. Last updated 6 October 2026. We update Wiki pages when the game, the anti-cheat or the build changes, not on a schedule.
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Still stuck?
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