Undetected on EAC

Dead by Daylight ESP

Dead by Daylight hides almost everything from you on purpose. As killer you search a fog-covered map for four people who are actively avoiding you; as survivor you work a generator with your back to the one thing that can end your match. ESP takes the search out of both roles, and the build ships four separate overlays for it: Player, Survivor, Killer and World.

The overlays answer different questions. Survivor ESP is the killer's: every survivor through walls with their current interaction, item charge, hook count and whether they are being healed or unhooked right now. Killer ESP is the survivor's: the killer's position, power bar, bloodlust tier, carrying state and a warning the moment they can actually see you. World ESP draws the map itself, generators with their progress, hooks, totems, pallets, windows, lockers, chests, traps and both exit gates.

ESP in Dead by Daylight
Elocarry ESP for Dead by Daylight draws survivors, the killer and the whole map through walls and fog: health state, distance, current interaction, hook count, item charge, the killer's power bar and bloodlust tier, plus generators, hooks, totems, pallets, windows, chests, traps and exit gates. Four overlays (Player, Survivor, Killer and World) ship in one build, undetected on EAC, and one licence covers every other feature too.
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What the Dead by Daylight ESP does

Every ESP element below is in the live Dead by Daylight build, split across the Player, Survivor, Killer and World overlays.

  • Team ESP

    Outlines your own side as well as the other, so as survivor you see where your three teammates are and what they are doing without spending a perk slot on Bond.

  • Radar

    A small overhead map in the corner with all four survivors and the killer on it, the map-wide read the game never gives either side.

  • Skeleton ESP

    Draws each character as a skeleton through walls, so you read whether a survivor is crouched at a pallet or a killer is revving a chainsaw before you round the corner.

  • Box Types (2D, Corner, Filled)

    Pick a flat box, a cornered outline or a filled block around each character, whichever you read fastest through the fog.

  • Health Display

    Shows each survivor's health state through walls: healthy, injured, dying or hooked. As killer it decides who to chase; as survivor it decides who needs the heal.

  • Snap Lines

    A line from the centre of your screen to each character, so your eye lands on the killer or the nearest survivor the instant they load in.

  • Distance

    The distance to each character in metres, so you know whether the killer is one loop away or on the far side of the map.

  • Name & Character

    The player's name and the survivor or killer they picked, so you know who is the Meg with Sprint Burst and who is the Nurse before the first chase.

  • Current Interaction

    What each survivor is doing right now: repairing, healing, cleansing, searching a chest or sat in a locker. As killer you walk to the generator being worked, not the empty one.

  • Platform

    Which platform each player is on. Console and PC players loop differently, and it tells you who is likely queued together.

  • Score

    The survivor's running score, a quick read on who has been doing generators and who has spent the match in a locker.

  • Occluded Check

    Tells you whether a character is actually in your line of sight or only visible through the overlay, so you never swing at a survivor who is behind a wall.

  • View Direction

    Which way the character is facing. A survivor looking at the killer is about to run; a killer looking away from the hook is a free unhook.

  • Item Charge %

    How much charge is left on each survivor's item, so you know whether that flashlight can still blind you or that med-kit has one heal left.

  • Wiggle Progress

    The carried survivor's wiggle bar in real time. As killer you know whether you make the hook; as survivor you know whether a body block finishes it.

  • Hooked State

    Marks any survivor currently on a hook, so the rescue or the camp starts before the notification does.

  • Hook Count

    How many times each survivor has been hooked, so a killer knows who is on death hook and a survivor knows who must not be traded.

  • Crawling State

    Shows which survivors are in the dying state and crawling, so you find the slug before they recover or bleed out.

  • Trapped State

    Flags a survivor caught in a bear trap or wearing a reverse bear trap, so the free hit or the rescue is never missed.

  • Being Healed

    Shows a survivor mid-heal, which for a killer means two survivors in one place and for a survivor means a teammate who will be healthy in a moment.

  • Being Unhooked

    Marks an unhook the moment it starts, so a killer can turn back and a survivor can time the body block.

  • Box ESP

    A box around the killer through walls and fog, so the one thing that matters most in a trial is never lost in the dark.

  • Bloodlust Tier

    The killer's current Bloodlust tier during a chase. At tier three they are much faster than you and the loop you are on will not hold.

  • Red Stain Recolour

    Recolours the killer's red stain to something you actually see against the map, so a killer hiding their stain behind a wall still shows you which way they face.

  • Red Stain Expand

    Widens the killer's red stain, so you read their facing at a loop from further away and mind games at a pallet stop working on you.

  • Interaction Bar

    Shows what the killer is doing and how far through it they are: breaking a pallet, kicking a generator, picking someone up.

  • Blind Progress %

    How close a flashlight blind is to landing, so you know exactly how long to hold the beam before the killer drops the survivor.

  • Power Bar

    The killer's power charge in real time. You know when the Oni has enough blood to rush and when the Wraith is about to uncloak.

  • Carrying State

    Flags the killer as carrying a survivor, so a flashlight save, a pallet save or a sabotage is planned before they reach the hook.

  • Nurse Blink Counter

    Counts the Nurse's blinks as she uses them, so you know whether she has one left or is about to be stuck in fatigue.

  • Zombie Tracking

    Outlines the Nemesis zombies through walls, so they never catch you on a generator or block a vault at the wrong moment.

  • Dog Tracking

    Tracks the Houndmaster's dog through walls, so you see the chase command coming and leave the loop before it lands.

  • “Killer Can See You” Warning

    A warning on screen the moment the killer has direct line of sight to you, so you leave the generator before they commit rather than after.

  • Generators

    Every generator on the map through walls with its repair progress, so a killer patrols the ones that matter and a survivor picks the one the killer is furthest from.

  • Hooks

    Every hook outlined through walls, including the nearest ones while you are carrying and which have been sabotaged.

  • Totems

    Every totem through walls, lit or dull, so a survivor cleanses Ruin in the first minute and a killer knows when their hex is under threat.

  • Lockers

    Every locker through walls. As killer you see the one a survivor just ran to; as survivor you know the closest one for a Head On or a hide.

  • Windows

    Every vault window through walls, including ones the Entity has blocked, so you never run to a loop that is not there.

  • Pallets

    Every pallet on the map through walls, standing or dropped, so a chase is routed through safe tiles and a dead zone is never a surprise.

  • Chests

    Every chest through walls and whether it has been opened, so a survivor who came in without an item goes straight to one.

  • Exit Gates

    Both exit gates through walls with their opening progress, so the endgame is played on the right side of the map.

  • Glyphs

    Outlines the challenge glyphs through walls, so an archive challenge gets done without a match spent searching.

  • Fountains

    Marks the Plague's pools of devotion through walls, so a survivor cleanses at the pool she is furthest from.

  • Hallucinations

    Marks the Unknown's hallucinations through walls, so you dispel them before he teleports to the one behind you.

  • Generic Items

    Outlines items on the ground, dropped or pulled from a chest, so nothing useful is left lying in the grass.

  • Traps

    Every Trapper bear trap and Hag trap through walls and grass, before you step on one.

  • Custom Crosshair

    A crosshair in the centre of the screen, so a flashlight beam, a hatchet or a Deathslinger spear is lined up exactly.

The Dead by Daylight ESP in action

Real captures from live Dead by Daylight trials.

Survivor ESP

Every survivor through walls, with health, distance and aura range.

Killer ESP

Track the killer’s position and aura so you plan saves and gens around them.

Trap ESP

Bear traps and hunting grounds marked before you ever step into them.

Chest & item ESP

Chests, items and collectables picked out across the whole map.

ESP visuals

Tune boxes, traces and colours until the overlay reads exactly how you like it.

Generator ESP

Live generator progress on every gen, so nothing about the match is a guess.

Hook ESP

Every hook on the map, so you read saves, trades and camps at a glance.

Object ESP

Pallets, windows and breakable walls laid over the map.

1 / 8

How the Dead by Daylight ESP works

What the overlays resolve as a trial runs.

1

Splits by role

Survivor ESP and Killer ESP are separate overlays with their own toggles, because what a killer needs to know and what a survivor needs to know are opposites. Team ESP covers your own side, so a survivor sees the three teammates too.

2

Reads the state, not just the spot

Current Interaction, Hooked State, Being Healed, Wiggle Progress and the killer's Power Bar tell you what is happening at a position, which is the difference between knowing where a survivor is and knowing whether to chase them.

3

Draws the map

Generators with progress, hooks, totems, pallets, windows, lockers, chests, traps and both exit gates, with Occluded Check separating what you can genuinely see from what only the overlay shows.

Why the Dead by Daylight ESP wins fights

Almost every lost match in Dead by Daylight comes from bad information. A killer patrolling the wrong three generators loses the game in the first two minutes; a survivor working the generator the killer is walking toward loses a health state for nothing. Drawing the trial through the fog removes the guessing on both sides.

The "Killer Can See You" warning is the option survivors end up leaning on most. It fires only when the killer has real line of sight to you, so you stop working the generator the moment it matters and not a second earlier. Pair it with Snap Lines and a recoloured red stain and the killer stops being a heartbeat and becomes a position.

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Dead by Daylight cheat, ESP included

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Dead by Daylight ESP FAQ

Does the Dead by Daylight ESP work for both killer and survivor?

Yes, and they are separate overlays. Survivor ESP shows the killer every survivor with their health state, current interaction, item charge and hook count. Killer ESP shows survivors the killer with distance, view direction, power bar, bloodlust tier and carrying state. Both ship in the same build, so you configure whichever side you are playing.

Can I see the killer's power and bloodlust as survivor?

Yes. Killer ESP carries a Power Bar, a Bloodlust Tier readout, a Nurse Blink Counter and a Carrying State flag. You know when the Oni has enough blood to rush, when the Nurse has one blink left and when the killer has picked someone up and a save is on.

Does the ESP show generator progress?

Yes. World ESP marks every generator through walls with its repair progress, so a killer patrols the one that is nearly done and a survivor picks the one the killer is furthest from. Hooks, totems, pallets, windows, lockers, chests and both exit gates are marked the same way.

Does it show traps, totems and chests?

Yes, all three. Trapper bear traps and Hag traps are drawn through grass and walls before you step on one, totems show lit or dull so a hex is found in the first minute, and chests show whether they have been opened.

Is there a hatch ESP?

Not as a dedicated toggle. World ESP covers generators, hooks, totems, lockers, windows, pallets, chests, exit gates, glyphs, fountains, hallucinations, generic items and traps. Both exit gates are marked with their opening progress, which is what decides most endgames. We only list what the build actually draws.

Is a Dead by Daylight wallhack the same thing as ESP?

In Dead by Daylight terms, yes. A wallhack is the layer that draws characters through walls; ESP is that plus the information next to them, such as health state, distance and what they are doing. This page is both. The Occluded Check tells you when a character is only visible through the overlay rather than in your actual line of sight.

Will it work through the fog and map obstacles?

Yes. Dead by Daylight uses fog, hills, tall grass and buildings to hide information deliberately, and the overlay draws through all of it. The dark indoor maps such as Lery's and Midwich are where it changes the most.

Is the ESP a separate purchase?

No. It is part of the full Dead by Daylight cheat. One licence unlocks the ESP and every other feature in the build.

How do I get the Dead by Daylight ESP?

Pick a duration on the Dead by Daylight page and pay. Access and your Discord role are granted instantly, then you load the build and toggle the ESP in the menu.

What Dead by Daylight players say

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