Marvel Rivals ESP
Marvel Rivals maps have destructible cover, verticality and heroes who fly, teleport and phase through walls. Tracking twelve players across that with the standard HUD is not realistic. ESP draws every hero through the map with health, hero name and distance attached.
Hero and Player Names matter more here than in a game with one player model. Knowing that the health bar behind the wall belongs to a Strategist rather than a Vanguard changes whether you push, and Per-Element Max Distance lets you keep names close-range while skeletons render across the whole point.
What the Marvel Rivals ESP does
Every ESP element below is in the live Marvel Rivals build and toggles independently.
- Skeleton ESP
Draws each hero as a skeleton through walls, so you read their pose and facing, not only their position.
- Bounding Box ESP
A flat box around each hero, the cleanest read on an open point.
- 3D Box ESP
A three-dimensional box around each hero, for depth on the vertical maps where enemies sit above or below you.
- Health Bar
A health bar on each hero through walls, so you know who is one shot from dead before you commit.
- Health Bar Position & Style
Where the bar sits, above, beside or below the box, and how it is drawn, so it reads at a glance in a busy fight.
- Hero / Player Names
The hero and the player name over each target, so you know it is the enemy Psylocke before she is on you.
- Distance Markers
The distance to each hero in metres, so you know whether a Black Panther is one dash away or across the map.
- Show Allies
Draws your own team as well as the enemy, so you know where your Strategists are without turning round.
- Team Check (show / hide)
Show or hide teammates in the overlay, so you keep the screen to enemies only when you want it clean.
- Skeleton Thickness Control
How heavy the skeleton lines are drawn, thick enough to stay visible through a Storm ultimate.
- Visible / Hidden Colors
Separate colours for heroes you can see and heroes behind cover, so who can shoot you right now is obvious.
- Per-Element Max Distance
A separate range for each part of the overlay, so names drop off at distance while boxes stay on.
- ESP Whitelist
A list of players the overlay leaves alone, for friends in the lobby or a streamer you do not want on your screen.
- Whitelist Toggle Key
A key that turns the whitelist on and off mid-match without opening the menu.
- Stream-Proof Rendering
The overlay is drawn so OBS and screen capture never see it; only you do.
- Health Pack ESP
Marks every health pack on the map through walls, with whether it is up, so you back off to the pack that is actually there.
- Summon ESP (Namor Octopus)
Draws placed summons through walls, Namor's octopus turrets and Moon Knight's ankh, so you break or avoid them before they do work.
- Summon ESP (Moon Knight Ankh)
Draws placed summons through walls, Namor's octopus turrets and Moon Knight's ankh, so you break or avoid them before they do work.
The Marvel Rivals ESP in action
Real captures from live Marvel Rivals matches.
How the Marvel Rivals ESP works
What the overlay resolves during a point fight.
Names the hero
Hero and Player Names tell you which of the forty-plus heroes each contact is, so you know whether the health bar behind cover is a Strategist worth diving or a Vanguard that will absorb everything you have.
Separates seen from hidden
Visible and Hidden Colors render heroes with line of sight on you differently to those behind cover, so you can read a fight at a glance without checking distances.
Tunes per element
Per-Element Max Distance sets a separate range for each overlay element, so skeletons can render across the point while names and health only appear at the range they are actually useful.
Why the Marvel Rivals ESP wins fights
A Marvel Rivals point fight is twelve heroes with abilities firing at once, and the deciding factor is usually whether you spot the flanker before they reach your Strategist. Seeing the whole team through the map is what makes that possible.
Stream-Proof Rendering is worth noting if you record or stream. Marvel Rivals has a large clipping culture and the overlay stays out of OBS and Discord captures entirely, so your footage shows the game rather than the ESP.
Marvel Rivals ESP FAQ
Does the Marvel Rivals ESP show which hero each player is?
Yes, Hero and Player Names render next to each contact. With over forty heroes in the roster, knowing whether the health bar behind a wall is a Strategist, a Vanguard or a diving Duelist is what actually decides how you play the fight.
Can I tell who can see me?
Yes, the Visible and Hidden colour system renders heroes with line of sight on you in a separate colour to those behind cover. On maps with this much destructible geometry that distinction changes constantly through a fight.
Will it show in my clips?
No. Stream-Proof Rendering keeps the overlay out of OBS, Discord and other capture software, so you can record or stream with it running and the footage shows only the game.
Does it get cluttered in a twelve-player fight?
Not if you use Per-Element Max Distance. Most players run skeletons at long range with names and health bars limited to close range, which keeps the point readable without losing the information that matters in a dive.
Is the ESP a separate purchase?
No. It is part of the full Marvel Rivals cheat. One licence unlocks the ESP and every other feature in the build.
How do I get the Marvel Rivals ESP?
Pick a duration on the Marvel Rivals page and pay. Access and your Discord role are granted instantly, then you load the build and toggle the ESP in the menu.
What Marvel Rivals players say
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