Undetected on Neac Protect

Marvel Rivals Bunny Hop

Marvel Rivals hitboxes are large and the time to kill is short, which makes standing still the worst thing you can do on the ground. Bunny hopping keeps a grounded hero moving through the fight, and the build does the timing for you: hold the key and every landing becomes the next jump on the frame it can.

The Movement tab is a small set of options around one job. Bunny Hop Hold Key is the key you hold, Press Duration and Release Gap set how long each jump press lasts and the gap before the next, Min Horizontal Speed stops it hopping while you are stood still, and Double Tap Activation lets you start it with a double tap instead of holding.

Bunny Hop in Marvel Rivals
The Elocarry Marvel Rivals bunny hop chains jumps on a held key with the press duration, release gap and minimum horizontal speed set by you, plus a double-tap activation mode. It sits in the Movement tab of the same undetected build as the aimbot, ESP and scripts on Neac Protect, under one licence.
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What the Marvel Rivals Bunny Hop does

Every option below is in the live Marvel Rivals build, on the Movement tab.

  • Bunny Hop

    Chains jumps automatically, so every landing becomes the next jump on the frame the game allows.

  • Bunny Hop Hold Key

    The key you hold to keep the hop running.

  • Press Duration

    How long each jump press is held, so the chain matches what the game accepts.

  • Release Gap

    How long it waits after releasing jump before pressing again.

  • Min Horizontal Speed

    The hop does nothing below this speed, so holding the key on a point never bounces you on the spot.

  • Double Tap Activation

    Start the hop with a double tap of the key instead of holding it, for a whole rotation with no finger on the key.

The Marvel Rivals Bunny Hop in action

Real captures of the movement tab in the live build.

Movement

Bunny hop on a held key with press duration, release gap and a speed threshold.

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How the Marvel Rivals Bunny Hop works

What happens between holding the key and the next jump.

1

Times every jump

Hold the Bunny Hop Hold Key and the build presses jump on the frame you land. Press Duration and Release Gap set how long the press is and how long it waits, so the chain matches what the game accepts.

2

Only hops when you are moving

Min Horizontal Speed is a threshold: below it the hop does nothing, so you can hold the key on a payload without bouncing on the spot and telling the lobby something is off.

3

Starts how you like

Double Tap Activation turns it on with a double tap of the key rather than a hold, for players who want the hop running through a whole rotation without a finger on the key.

Why the Marvel Rivals Bunny Hop wins fights

A hero in the air is a hero the enemy Hela has to lead, and a hero who lands and jumps again inside a frame never gives her the flat, stationary target hitscan wants. It is not a speed hack and it does not change the game's movement; it is the same jump you already have, timed better than a hand times it.

Keep the speed threshold sensible and the hop is invisible in a replay, because it is simply good movement. Where it earns its place is with the rest of the build: an aimbot with humanised smoothing is far easier to keep believable when your own movement is not giving the aim away.

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Marvel Rivals cheat, bunny hop included

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Marvel Rivals Bunny Hop FAQ

Is the bunny hop a speed hack?

No. It presses the jump you already have at the right moment, and the game's own movement rules decide how far and how fast you go. Nothing about your speed is changed, which is why it does not show up the way a speed modifier would.

What do Press Duration and Release Gap do?

Press Duration is how long each jump press is held, and Release Gap is how long the build waits after releasing before it presses again. Together they set the rhythm of the chain, so you can match it to what the game accepts.

Why is there a minimum horizontal speed?

So it never hops while you are stood still. Below the threshold the key does nothing, which stops you bouncing on a point or in spawn with the key held, and makes the hop look like deliberate movement rather than a toggle.

Which heroes benefit most?

Grounded heroes with no mobility ability: a Punisher, a Hela, a Namor or a Luna Snow spends the whole fight on foot, and that is where a clean hop chain changes how hard they are to hit. Flying and dashing heroes already have their own answer.

Can other players see I am using it?

They see a player who jumps well. Bunny hopping is an ordinary technique, and a chain with a sensible speed threshold looks like practice. Pair it with a believable aimbot configuration and there is nothing in the replay to point at.

Is the bunny hop a separate purchase?

No. It is part of the full Marvel Rivals cheat. One licence unlocks the bunny hop and every other feature in the build.

How do I get the Marvel Rivals bunny hop?

Pick a duration on the Marvel Rivals page and pay. Access and your Discord role are granted instantly, then you load the build and toggle the bunny hop in the menu.

What Marvel Rivals players say

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