Dead by Daylight

Dead by Daylight FOV and Stretched Resolution: What the Slider Does, What Is Allowed and What Is Not

The Dead by Daylight FOV slider explained: where it is, the 87 to 103 range, who it applies to, plus why stretched res is blocked and what forcing it risks.

Zlitz

By Zlitz · Founder

Updated 21 September 2026

11 min read
Quick answer
The Dead by Daylight FOV slider, added in patch 7.5.0, runs from 87, the old default, to 103 and applies to first-person killers only. It does nothing for survivors or The Good Guy because they use a third-person camera. Stretched resolution, the old survivor trick of running a 4:3 image on a 16:9 screen to see more above and below, is treated by Behaviour as an unfair advantage. It no longer works through the game's own settings, and forcing it with third-party tools breaks the rules and risks a ban.
On this page 9 sections

Dead by Daylight has had a proper FOV slider since patch 7.5.0, and it only does something if you play killer. Survivors sit behind a fixed third-person camera with nothing to adjust, which is the whole reason stretched resolution became a survivor habit in the first place. This post covers what the slider changes, how to set it, whether 103 is a good idea, why Behaviour shut down stretched res, and where cheat tools like the Elocarry FOV changer sit. Short version: use the slider, forget stretched res as a legit trick, and treat anything past those two as the cheat it is.

What field of view means in a first-person killer camera

Field of view is the width of the slice of the world your camera draws at once. It is an angle. At 87 you see roughly 43 degrees either side of your crosshair. At 103 you see about eight more degrees each side. Everything outside that angle still exists, it is just not on your screen.

That sounds small until you are in a chase. Picture a survivor running tight around a jungle gym. As they cut the corner they drift to the edge of your view. On a narrow FOV they drop off the screen the moment they get ahead of your turn, and now you are swinging the camera to find them. On a wider FOV they hang on the edge a beat longer, so you keep the read and your turn is a correction rather than a search. Over a match that is a lot of half-seconds saved.

The other place it bites is at your feet. Survivors crouching under a hook you are about to use, anyone doing a 360 on you in the open. With a narrow view you have to pitch the camera down to see them, and you lose everything ahead of you. Wider FOV keeps more of the ground in shot without looking down. Tall killers, which is most of them, feel this a lot.

One thing to be clear on. FOV changes what is drawn, not what is real. Hitboxes, lunge range and survivor speed are all unchanged. If your hits land more often at a higher FOV, that is because you saw the survivor sooner, not because your weapon got longer.

The Dead by Daylight FOV slider: where it is and how to set it

Behaviour added the slider in patch 7.5.0, the January 2024 update that came with the Alan Wake chapter. Before that, 87 was the number everyone played on, and the only way to widen it was the Wraith perk Shadowborn. The slider made that perk slot pointless, so Shadowborn was reworked into something else at the same time.

Setting it takes about ten seconds. Open Settings from the main menu, go to the Graphics tab and find the Field of View slider. It runs from 87 to 103. Pick a value, back out, and it is saved. It is a normal game setting, so it is there on PC and console alike, and it costs nothing.

Who it applies to matters more than where it is:

  • Every first-person killer gets it. That is the whole roster with one exception.
  • The Good Guy is played in third person, so the slider does nothing for Chucky. His camera has its own fixed framing.
  • Survivors get nothing. The survivor camera is third person and there is no survivor-side slider, hidden option or config value that widens it. If someone tells you they have a survivor FOV setting, they are describing a cheat.

Test it before a proper lobby. Load a custom match or a bot game, pick a killer you know well and swing at a few pallets and vaults. The point is to get your eye used to how far away a survivor looks at the new number before it costs you a hit that matters.

Is a higher FOV always better?

No, and the people who say “just max it” usually forgot the first week they spent on 103.

The cost of a wide view is distortion. The wider the angle, the more the edges of the picture get pulled outward. Straight walls bow, survivors on the edge of the screen look smaller and further away than they are, and things cross your screen faster than your brain expects. That is the fisheye effect. It is mild at 95 and noticeable at 103.

Where that shows up is lunge distance. At 87 you have years of muscle memory telling you a survivor of that size on screen is in range. At 103 the same survivor is drawn smaller, so you lunge late, or you lunge at someone who looks in range and is a step outside it. Every whiff in the first few matches after raising the slider is this. It goes away, and faster if you step up rather than jump.

A few practical notes:

  • Go up in steps. 87 to 93 for a session, then 98, then decide if you want the rest.
  • Ranged killers feel it most. Huntress hatchet leads, Deathslinger shots and Trickster spreads are all judged on how big the survivor looks, so if your main is one of the ranged killers near the top of our free killer tier list, go slower.
  • Movement killers care less about distance and more about seeing survivors on the edge of the screen, so Blight, Wesker and Billy players tend to sit higher.
  • Camera turn feels slower at a wider FOV even though sensitivity is unchanged, because the same rotation covers more picture. Do not crank sensitivity to compensate until you have played a few matches.

Most players settle high but not at the cap. Somewhere in the upper half is where tracking outweighs distortion for most people, and a few points under 103 is a common place to end up. The right number is the one where your hits stop whiffing and survivors stop vanishing off the side of your screen.

DBD stretched res: what it is and why survivors used it

Stretched resolution means rendering the game at an aspect ratio that does not match your monitor and letting the display stretch it to fit. The classic setup was a 4:3 resolution like 1440x1080, or a 5:4 one like 1280x1024, on a 16:9 screen with GPU scaling set to fill the panel.

In most engines a narrower aspect ratio keeps the horizontal view and adds vertical. That was the point. On the survivor camera it meant more sky above you and more ground below you than a 16:9 player got. At a loop you could see a killer’s head over a wall a beat before they came round it. On a hill you saw them crest earlier. Because everything was pulled wide, the killer’s model also looked fatter and easier to pick out against a busy background, and some swore it made flashlight saves easier.

It was never a secret. Streamers ran it for years, comp players ran it as standard, and you could spot it instantly on a stream because every survivor face was a foot wide. It was done through the config file or a 4:3 desktop resolution, so nobody thought of it as cheating. It was a settings trick, and for a long time Behaviour left it alone.

Why Behaviour blocks it and whether it is bannable

Behaviour’s position is that stretched res is an unfair advantage: extra information the game did not intend to give you, available only to PC players who knew the trick, and invisible to the person losing the chase because of it. They have said so publicly and they have changed the game to stop it working.

That is the part people miss when they search for a stretched res guide from years ago. The old routes are dead. Set a 4:3 resolution in the game or in the config file now and the game clamps what you see to the standard aspect ratio. You get the same view as everyone else, just squashed or with bars, and none of the extra vertical. There is no in-game or config-only way to get the tall picture any more.

So the honest answer to “is stretched res bannable” has two halves.

Changing a setting that does nothing is not going to get you banned. An old aspect ratio sitting in your config file is not a cheat and gives you no advantage. If you set it years ago and never touched it, you are fine.

Forcing it is different. Getting the stretched view today means a third-party program that edits the camera or the render target while the game is running. That is a modification of the game client, it is against the rules, and it puts you in exactly the same category as any other cheat as far as Easy Anti-Cheat is concerned. EAC does not care what the modification was for. It looks for the method, not the picture. “I only used it for stretched res” is not a defence, because the tool is the offence. Our post on how Dead by Daylight anti-cheat and bans work goes through what EAC actually checks and what a ban wave looks like, and the detection explainer covers the difference between a tool being detected and a player being reported.

That second half matters here. Stretched res was always easy to clock on stream, and a killer who watches a survivor react to them over a wall they could not have seen through will report it. Reports get reviewed. The signs other players look for have not changed just because the trick went underground.

How the three options line up:

OptionWhat it changesWho it applies toAllowed
In-game FOV sliderHorizontal view of the first-person killer camera, 87 to 103Every killer except The Good GuyYes. It is a built-in setting
Stretched resolutionAspect ratio of the rendered image, more view above and belowHistorically PC survivors; the killer camera gains little from itNo. Blocked in-game, and forcing it through a third-party tool breaks the rules
Cheat FOV changerCamera FOV on either role, past the cap, plus stretched res, lighting and freecamKiller and survivorNo. Third-party client modification under EAC

Legitimate visual settings that actually help

The settings menu is small, so it is worth knowing which options matter.

Brightness. Do not hunt for a gamma slider in the game. Set it on the monitor and in your GPU control panel, where it is completely legitimate and applies before the game ever sees the image. The darkest maps in our ranking of every map from best to worst are a different game on a properly set panel. Stay away from injector-based screen filters. They hook the game process, and that is the line EAC watches.

Graphics quality preset. There is no separate toggle for post-processing or blur. The preset bundles them. Dropping from Ultra strips out some of the bloom and depth-of-field haze and gives a flatter, clearer picture. A lot of experienced players run Low for this reason and not just for frames. Fog is gameplay and still renders on every preset.

Anti-aliasing. Off makes edges crisp and survivors at range easier to separate from grass, at the cost of a rougher picture. Try both.

Resolution scale. Keep it at 100 if your GPU holds your frame cap. Below 100 the image softens and distant survivors smear into the background, which costs more than the frames are worth.

Frame rate limit. The game has its own cap. Use it, or a driver-level cap, and pick a number your hardware holds all match rather than the highest one it hits once. A stable frame rate and a stable connection are the two things that make hits feel right, and our Dead by Daylight servers guide covers the connection half.

Colour blind modes. They live under Accessibility, and plenty of people with normal colour vision use them because certain modes make auras and the red stain stand out from the map. Nobody is going to argue with you for using an accessibility feature.

None of these give you information the game did not intend. They change how the same information is presented. That is the difference between a setting and a cheat.

What the Elocarry FOV changer does and why it is a cheat, not a setting

Our Dead by Daylight build has a Visuals and Camera group, and the FOV changer page lists what is in it. The honest description of each:

  • Camera FOV. Sets the camera angle directly, on killer and survivor, and goes past the 103 cap.
  • Stretched Resolution. The tall survivor view the game blocks, forced from inside the client.
  • Lighting Changer. Brightens the map beyond what any monitor setting can, so dark corners and basement stairs read like daylight.
  • Remove Post-Processing. Strips the engine’s effects rather than just lowering the preset.
  • FPS Uncap. Removes the frame limit the game imposes.
  • Freecam. Detaches the camera from your character so you can look over a wall or around a corner without moving.
  • Flashlight Recolour. Cosmetic. Changes the beam colour on your screen.
  • Overlay Scale. Sizes the cheat’s own menu and drawing, which is a setting for the cheat rather than for the game.

Every one of these, including the cosmetic ones, works by editing what the game holds in memory. That is exactly what Easy Anti-Cheat exists to catch, and it is why they belong on a cheat page and not in a settings guide. A brighter map from the Lighting Changer looks like an accessibility tweak on your screen, but it is the same class of modification as reading survivor positions with our Dead by Daylight ESP. It is one internal package: the full Dead by Daylight cheat runs 116 options across 11 groups from £7.99 a day, with a trial if you want to see the camera options first.

We are also upfront about the risk. No cheat is guaranteed undetected. Our status is live, sales get paused when anything looks off, and the camera group is not safer than the rest because it only touches visuals. Freecam over a wall while a survivor is watching gets reported as fast as an aimbot. If you use it, use it like the ESP: quietly, and with the way bans are handed out understood before you load in.

The short verdict

If you play killer, use the slider. It is free, it is allowed, and going from 87 to the upper half of the range is the biggest visibility improvement available without breaking a rule. Step up rather than jump, and give ranged killers an extra session to adjust.

If you play survivor, there is no legitimate FOV change. Sort your brightness, preset, resolution scale and frame cap, use the colour blind mode if it helps, and accept the camera as it is.

Stretched resolution is finished as a settings trick. Anything that gives you the tall view today is a third-party modification, which makes it a cheat, which means it deserves the same caution as anything else on a cheat page. Behaviour made that call, and “it was just a resolution” does not change the category.

Frequently asked questions

How do I change FOV in Dead by Daylight?

Open Settings, go to the Graphics tab and find the Field of View slider. It goes from 87 to 103 and applies to first-person killers. Change it before a match, load a custom or bot game and swing at a few pallets to get used to how lunges look at the new value.

Does the FOV slider work for survivors?

No. Survivors play in third person with a fixed camera, so there is nothing for the slider to change. The setting only affects the first-person killer camera, and it is skipped for The Good Guy because Chucky is played in third person too.

What is the best FOV setting for killer in DBD?

There is no single right number. Most players end up in the upper part of the range because the wider view helps track survivors around loops and at your feet. Some stop a few points short of 103 because the fisheye effect at the edges makes lunge distance harder to read. Go up in steps and keep the value where your hits stop whiffing.

Is stretched res bannable in Dead by Daylight?

The old config-file route no longer produces a stretched view, so nobody is getting banned for a settings change that does nothing. Forcing stretched resolution with a third-party tool is a different matter. That is a modification of the game, Behaviour has said it is not allowed, and it carries the same risk as any other cheat under Easy Anti-Cheat.

Why did survivors use stretched resolution?

A 4:3 or 5:4 image stretched across a 16:9 monitor shows more of the world above and below the survivor. At a loop that meant spotting the killer's head over a wall earlier and seeing them crest a hill sooner. Models also looked wider, which made the killer easier to pick out against the map.

Does a higher FOV change hitboxes or lunge range?

No. FOV only changes how much of the world is drawn on your screen. The lunge is the same length at 87 and 103. What changes is how that length looks, because survivors at the edge of a wide view appear smaller and further away than they are. That is why lunges feel off for the first few matches after you raise it.

Is a cheat FOV changer the same as the in-game slider?

No. The in-game slider is a setting Behaviour built, capped at 103, for killers only. A cheat FOV changer edits the camera in memory, works on both roles, goes past the cap and usually bundles stretched resolution, lighting changes and freecam. That is third-party modification and it is treated as cheating.

Which legitimate settings help visibility the most?

Set brightness on your monitor and GPU control panel rather than hunting for an in-game slider, drop the graphics preset a step to cut post-processing effects, keep resolution scale at 100 if your frame rate holds, and use the in-game frame rate limit for a stable image. The colour blind modes under Accessibility also make auras and the red stain easier to read for some people.

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